Yeah I fail with the link.
This part sounds really good:
"The first thing I noticed was that there is no definitive "aggro radius" for a defined "combat cycle." According to the game's AI development team, they're trying to make creature intelligence a bit more flexible and interesting than the standard hard-coded combat routines that players are used to. Enemies in Age of Conan have sight, hearing, and olfactory senses. Yes, creatures can smell, which means that certain enemies won't be fooled by invisibility spells and opens up interesting gameplay avenues in which the player will need to mask, change, or eliminate their scent. Creatures will also try to judge what kind of a risk a player represents, taking into account how many there are and what sorts of equipment they're carrying, and decide their combat strategy accordingly. That means that a pack of wolves may attack a lone traveler but run from a party, and enemies may try to pepper a warrior without a shield with arrows rather than closing to melee range.
The second thing I noticed was that, unlike what I was used to, this wasn't a battle I'd be able to manage on autopilot just by watching the interface. Sword swings are completely under the control of a player. Using the 4-9 keys on the keyboard, the player can choose six different types of swings: upper left, lower left, upper right, lower right, overhead thrust, and straight thrust. Each of these swings strikes at the enemy from a different direction."
It also says that you do not reach MMO until level 20!