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 Age of Conan introduction

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Xienne
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PostSubject: Age of Conan introduction   Mon Aug 20, 2007 3:53 am

If you haven't heard of the game before, here are a couple of links. Others have given better links to me before so if you have some share them here.

Description:
http://en.wikipedia.org/wiki/Age_of_Conan

Preview:
[/url]http://uk.pc.gamespy.com/pc/age-of-conan-hyborian-adventures/702686p1.html[url]

I have seen the release date is october 07, but then saw it was may 2008 - can anyone confirm the release date?

Out of curiosity, who is interested in the game, who is not?

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Xienne
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PostSubject: Re: Age of Conan introduction   Mon Aug 20, 2007 3:55 am

Yeah I fail with the link.

This part sounds really good:

"The first thing I noticed was that there is no definitive "aggro radius" for a defined "combat cycle." According to the game's AI development team, they're trying to make creature intelligence a bit more flexible and interesting than the standard hard-coded combat routines that players are used to. Enemies in Age of Conan have sight, hearing, and olfactory senses. Yes, creatures can smell, which means that certain enemies won't be fooled by invisibility spells and opens up interesting gameplay avenues in which the player will need to mask, change, or eliminate their scent. Creatures will also try to judge what kind of a risk a player represents, taking into account how many there are and what sorts of equipment they're carrying, and decide their combat strategy accordingly. That means that a pack of wolves may attack a lone traveler but run from a party, and enemies may try to pepper a warrior without a shield with arrows rather than closing to melee range.

The second thing I noticed was that, unlike what I was used to, this wasn't a battle I'd be able to manage on autopilot just by watching the interface. Sword swings are completely under the control of a player. Using the 4-9 keys on the keyboard, the player can choose six different types of swings: upper left, lower left, upper right, lower right, overhead thrust, and straight thrust. Each of these swings strikes at the enemy from a different direction."

It also says that you do not reach MMO until level 20!

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Muevete

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PostSubject: Re: Age of Conan introduction   Mon Aug 20, 2007 9:59 am

seems nice, dunno yet if i'm gonna play it Smile
totally addicted to my Wii at the moment Razz
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Torix
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PostSubject: Re: Age of Conan introduction   Mon Aug 20, 2007 3:39 pm

This is a good link ^^

http://community.ageofconan.com


and the realese date has been moved to 20 march i think it was not may..
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Wins
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PostSubject: Re: Age of Conan introduction   Mon Aug 20, 2007 11:53 pm

Some links:

Age Of Conan Wiki
http://www.wikiaoc.com/index.php?title=Main_Page

Home
http://community.ageofconan.com

Forums
http://forums.ageofconan.com

Podcast
http://virginworlds.com/podcast.php?show=4&ep=1


Hyborian Adventures'. The highly anticipated MMO is now set to release on the 25th of March 2008.

By setting a new release date for the game, Funcom can continue the focus on honing, polishing and improving the heralded qualities of the game, ensuring a fantastic MMO experience when it launches next spring."

BUT you never know, as:
Durham, USA April 20, 2005 Funcom announces 'Age of Conan Hyborian Adventures', an Online Action RPG scheduled for Windows in the first half of 2006.
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Thaze
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PostSubject: Re: Age of Conan introduction   Wed Aug 22, 2007 1:31 pm

Hehe everything can happen, I got a suggestion.. enjoy your real life meanwhile.. dont get to hooked to it tho..
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